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ChiCTR2500108830
尚未开始
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2025-09-08
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Attention-deficit Hyperactive Disorder (ADHD)
Gamified Intervention to Enhance Resilience of Adolescents with Attention-Deficit/Hyperactivity Disorder (ADHD)
Resilience of Children and Adolescents with Attention-Deficit/Hyperactivity Disorder (ADHD): Development of a Conceptual Model and Intervention
To evaluate the effectiveness of a tabletop role-playing game (TRPG) intervention on alleviating externalizing and internalizing difficulties of adolescents with Attention-deficit Hyperactive Disorder (ADHD).
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Participants will be assigned to groups of six people. These groups will be randomized into either the treatment group or waitlist control group. Computerized block randomization will be used. Sequence generated by research assistants.
Participants and research assistants will be blinded to hypothesis.
None.
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50
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2025-09-05
2026-12-31
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Inclusion criteria are (a) aged 10-17 years, (b) diagnosed with ADHD by psychiatrists, clinical psychologists, or educational psychologists registered in Hong Kong.;
请登录查看Exclusion criteria include (a) severe mental illness or suicidal thoughts in the past 6 months.;
请登录查看Hong Kong Baptist University
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药时代2026-01-21
疑夕随笔2026-01-21
IPHASE2026-01-21
抗体圈2026-01-21
医药笔记2026-01-21
药明康德2026-01-21
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